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MPC R&D Article: Unity GPU Culling Experiments

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February 22, 2019

Learn all about Unity GPU culling experiments in these recent articles published on MPC R&D’s website.

Marco Giordano, Senior Software Developer at MPC discusses GPU Culling as a method to optimize scenes in real-time in order to achieve a high frame rate and smooth experience for the user.

Read part one here and part two here.

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