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Lumière sur… Hugues Namur, Superviseur VFX

Talents
December 5, 2023

Back in summer 2001, Hugues Namur was first brought in by MPC (formerly Mikros VFX), kicking things off on Amen by Costa-Gavras, before moving straight into supervising the compositing of the Ferris wheel sequence on Le Boulet by Alain Berbérian.

Over a 23-year career, he has supervised the visual effects on more than 85 feature films and series, earning multiple awards along the way, including two GENIE Awards for Best VFX on Totems and Around the World in 80 Days.

Back in the 90s, most 3D departments in post-production studios were small, and even setting up around ten workstations was already a major investment. The head of department handled everything: taking briefs, budgeting, building the team, organizing production while contributing hands-on, getting client approvals, and reporting back to management.

And whenever a shoot was involved, you had to be on set to make sure the shots could actually be achieved. People often say today that anything is possible in VFX if you have the budget, but that definitely wasn’t the case back then.

In 2004, Mikros was entrusted with a particularly unique Arte project: an opera shot in studio on blue and green screens, where we had to create the sets and animate hybrid characters somewhere between Méliès and Jean-Christophe Averty. With over 800 VFX shots across 52 minutes, it was unlike anything we had tackled before, and on-set supervision was intense, involving heavy 3D tracking, rotoscoping, and keying.

After that experience, I was offered VFX supervision on an ambitious period film directed by Laurent Boutonnat, Jacquou le Croquant, shot in Romania with Gaspard Ulliel. Around the same time, following Le Boulet, Mikros started working regularly with EST, the company founded by Christian Guillon and focused on feature film VFX supervision. From there, I alternated between overall supervision and production-side supervision on films followed on set by Christian’s team.

The global expansion of the VFX industry has definitely pushed towards more standardized roles, but in France there’s still a strong emphasis on directors’ creative freedom. Each filmmaker has their own way of working: some rely heavily on previs, others avoid storyboards, some embrace green screen, while others prefer to stay away from studio work entirely.

Here, the design of VFX is often shaped as much by the director’s personality and their relationship with the producer and crew as by the available resources. The VFX Supervisor is often involved as early as the script stage, stays through shoot prep, and remains engaged all the way to final delivery. On larger projects, the role becomes fully embedded as a key creative position, especially when presence on set is constant.

At its core, my job is about building a creative dialogue with the director and translating their vision into something a team of artists can execute. It’s also about maintaining trust and finding the right balance between creativity, budget, and feasibility.

In the studio, the day usually starts with an internal review of shots alongside 2D, 3D, and asset supervisors. Depending on the challenges, I might step in to clarify briefs or help refine approaches with artists. Lunch often turns into a kind of informal tech watch through conversations with other supervisors. Afternoons are typically spent reviewing budget tracking and production schedules with the VFX producer, followed by sessions with the director to review the latest versions of shots and relay notes back to the team.

On set, days vary a lot. They usually start early to make the most of natural light. Once on location, we walk through the setup with the director and crew, review camera positions, and go over any previs if needed. It’s also the moment to react to last-minute changes. Even with strong planning, unexpected issues always come up: props failing, animals not cooperating, tricky camera moves, or shifting light conditions.

On smaller VFX projects, the supervisor might handle tracking markers, environment capture, or measurements directly. Even with increasing metadata from cameras, we still document everything shot by shot with detailed notes and references. At the end of the day, there might be location scouting for upcoming scenes or prep work for the next day’s shoot.

Without a doubt, the most recent one, as often happens. The Empire is described as a “galactic comedy”, a project that’s both wild and hard to classify, yet visually bold. It stages the clash of two galactic empires in the skies over the Opal Coast. Making the VFX fit within a workable production framework was already a challenge, but the artistic ambition was just as high, with a clear intent to break away from genre conventions. For instance, almost all the spaceships, both interiors and exteriors, were built from existing real-world sets. It was a long journey, spanning nearly three years from early discussions to final delivery, and a truly unique experience driven by a highly motivated team.

As a supervisor, you interact not only with the director but also with all department heads: lighting, color, set design, costumes, extras, props, even sound and music. Some animation work can’t happen without the soundtrack, so you need a broad curiosity and a solid understanding across disciplines to collaborate effectively.

But that’s not enough. Working in VFX also means observing the world closely. Depending on the project, you might dive into architecture, botany, fluid dynamics, astrophysics, anatomy, mechanics, or historical research. You need to be curious about everything and genuinely enjoy that process.

France has excellent schools to learn the tools and the collaborative environment, but understanding how a film set works, breaking down a script into technical requirements, and building budgets all come with experience over time.

The early development phase is probably where you have the most creative freedom. When discussing the script with the director and their team, you’re entrusted with a share of the creative process. At that stage, everything is still open, and you collectively define the methods and the final result, always in relation to the story and the director’s vision.

Visual research and previs are especially rewarding moments, even if they’re based on assumptions that will inevitably be challenged during the shoot. From there, both filming and production have their highlights, but that moment where reality starts pushing back against theory can be quite intense.

Totems_Poster-Copyright-Prime-Video-Amazon

I try not to think about it too much, I’d like to believe the best is still ahead. That said, one project stands out: the series Totems for Prime Video, supervised during COVID. Travel restrictions and repeated infections within the teams and cast meant constant script rewrites during the shoot. The development phase essentially extended throughout production, with new challenges appearing all the time.

I’m especially proud of the reconstruction of Checkpoint Charlie in 1965 across several sequences in the first two episodes. It was thoroughly researched, previsualized from storyboards, and shot almost exactly as planned. The fact that even Berlin locals found it convincing was the best compliment we could get.

Interestingly, even on large productions, there’s often one shot that becomes unexpectedly difficult. Maybe it wasn’t shot as planned, maybe the director’s intent isn’t clear, or maybe you’re pushing a new technique without enough experience. Sometimes, it’s all of that at once. Thankfully, I sleep pretty well.

I was the youngest person in the theater when I saw the first Star Wars on its release in France. Back then, sci-fi was seen as serious, adult cinema. I went back two or three times that same week, and after that, I jumped straight from Sesame Street to magazines like Métal Hurlant and Mad Movies, which covered special effects and animation extensively.

Later on, Douglas Trumbull’s work had a huge impact on me. I was fascinated by his approach to miniatures, light, optical effects, and motion. I also loved Silent Running, both visually and thematically. I briefly met him after a conference in Paris and couldn’t even express a fraction of how much his work meant to me. He talked about embracing experimentation and “happy accidents” in optical effects.

Just last year, while working on practical lens flares in a studio setup, we stumbled upon an unexpected effect using an anamorphic lens that the director instantly loved. That moment definitely brought his words back to mind.

I wouldn’t call myself a hardcore Christopher Nolan fan, but I really love his take on illusionists in The Prestige. It resonates with what we do. Behind every magician, there’s an engineer designing the trick, sometimes using technology so advanced it feels almost supernatural.

The rapid rise of AI in our field reminds me of that idea: a disruptive technology whose full impact is still hard to grasp.

I also saw Jungle Book in 3D under great conditions, and it left a lasting impression. The image goes beyond photographic realism, the level of immersion feels like pure magic.

Thank you Hugues!

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