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befores & afters: How the ‘2D’ Chip in ‘Chip n’ Dale: Rescue Rangers’ was actually 3D

Ian Failes takes a closer look at how MPC crafted Chip in Chip 'n Dale: Rescue Rangers.

June 29, 2022

Akiva Schaffer’s Chip ‘n Dale: Rescue Rangers, currently streaming on Disney+, is in many ways a love letter to animation, even though it also offers a tongue-in-cheek perspective on the hand-drawn versus CG side of animation, and on the role of the so-called Uncanny Valley in animation and visual effects.

In this befores & afters interview, MPC visual effects supervisor Steve Preeg breaks down the key character work, filming stand-ins and stuffies for the shoot, and the challenges of mixing live-action and cartoon in a world where this interaction is all very ‘normal’.

How can we try to pay homage to the 2D animation side? You’ll see that from a perspective standpoint, things like the tufts of hair on Chip’s cheeks, they don’t turn, and moving through, they’re always a silhouette-y kind of thing. It was all hand-drawn in comp, putting lighting lines in, adding quickly hand-drawn gradients in. There was a lot of actual hand-drawn effort put on top of the 3D work.”

Steve Preeg, VFX Production Supervisor

Read the full interview over at before & afters.

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